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Let's Split Up Gang
Ongoing v.1.2.1
- Developer
- Hentaku Studios
- Release Date
- 28 February, 2026
- Engine
- Ren'Py
- Censorship
- Uncensored
- Size
- 681.4 MB
- Version
- 1.2.1
Screenshots
Genres
Game Description
Like Zoinks Man!
The gang has a new member, and he is like trying to corrupt the girls.
This game is heavily focused on NTR/Cuckold themes, so if that is not your bag, don't play it.
Extract and run.
No patch notes available.
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 681.4 MB of free disk space (Recommended to have twice as much free disk space).
Let's Split Up Gang - Ongoing - v.1.2.1 Download Links
Let's Split Up Gang is a porn game made on Ren'Py game engine.
The current available version is v.1.2.1.
The contents of the game are Uncensored. Let's Split Up Gang is developed by Hentaku Studios.
Please support the developer if you want continued development.
Download links are gathered from public sources. We do not host or modify contents.
Walkthrough and Guide
Walkthrough: FILEKNOT - ANONZIP
Save Code Explanation:
Load up your save from a prior update.
Click on the clock and it copies a really long string (Literally all of the important variables) to the clipboard, then you can save that as a .txt file or something like that.
Then on the new update, you just start a new game, hit "Skip" and input the code (probably by pasting it to avoid a lot of typing) and it should have all your old data but on a new version of the game, so no variable issues.
Here is an example code that I made for v8. It might not work fully in v7 and might just skip you right to the end of the content... but feel free to use it if you have no other prior saves and want to skip to the end.
"scooby", 50, 50, 0, 42, 10, 100, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 19, 0, 100, 1, 1, 1, 0, 1, 0
Save Code Explanation:
Load up your save from a prior update.
Click on the clock and it copies a really long string (Literally all of the important variables) to the clipboard, then you can save that as a .txt file or something like that.
Then on the new update, you just start a new game, hit "Skip" and input the code (probably by pasting it to avoid a lot of typing) and it should have all your old data but on a new version of the game, so no variable issues.
Here is an example code that I made for v8. It might not work fully in v7 and might just skip you right to the end of the content... but feel free to use it if you have no other prior saves and want to skip to the end.
"scooby", 50, 50, 0, 42, 10, 100, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 19, 0, 100, 1, 1, 1, 0, 1, 0